Describe your game. Play it instantly. Share with friends.
Beta launches summer 2026. Waitlist gets first access.
Most hobby game developers spend the vast majority of their time fighting technology - editors, debugging, code - and almost none on the actual game they wanted to make. The ratio is completely inverted.
For every person who pushes through, a hundred others opened a professional game engine, felt overwhelmed, and quietly closed it. They still have the game idea in their head.
Entire genres people loved have simply disappeared. Nobody makes them anymore because the audience can't build games themselves, and studios won't serve niche tastes. Your favorite game might never be made - unless you make it.
You survived months of development. Now you need app store approvals, marketing, distribution. The creative part gets squeezed from both sides. No wonder most hobby developers burn out halfway through.
No editor. No menus. No project setup. Just a conversation.
"A little survival game on an island, low-poly, with crafting." You're playing it within minutes. Not after a tutorial. Not after a setup wizard.
"Make the trees taller. Add a day-night cycle. Let me build shelters." The game updates live while you're inside it.
Your friends click it and they're playing. No download, no app store. Just a link - like sharing a YouTube video, except it's your game.
Everything still exists under the hood - physics, rendering, game logic. You just never see it. The same way you don't see the backend when you post on Instagram.
Founder
I made my first game at 17 on a black-and-white handheld. Since then, I've shipped over 20 games, built the Messenger Platform at Meta - the infrastructure that powers Chatfuel, ManyChat, and millions of business conversations - and took a business community product from zero to acquisition as a solo founder.
A couple of years ago, I tried building a VR game as a side project. Even with all that background - shipped games, platform engineering, a decade in tech - it took months, cost real money, and I never finished it.
That's when I knew: the problem isn't skill. It's the tools. We're building what I wish existed.
You'll get early updates as we build. No spam - just real progress.
First wave of access goes to the waitlist. Create your first game, share it, get feedback.
Build games through conversation. Share them with a link. Browse what others made. Like and remix. No code required, ever.
Join the waitlist. Be the first to build something that's only existed in your head.
We'll never share your email. Unsubscribe anytime.