Join Waitlist

You've had a game idea for years.
What if you could build it tonight?

Describe your game. Play it instantly. Share with friends.

Beta launches summer 2026. Waitlist gets first access.

This is what making a game looks like today.

80% tech, 20% game

Most hobby game developers spend the vast majority of their time fighting technology - editors, debugging, code - and almost none on the actual game they wanted to make. The ratio is completely inverted.

Opened an engine once. Closed it forever.

For every person who pushes through, a hundred others opened a professional game engine, felt overwhelmed, and quietly closed it. They still have the game idea in their head.

The game you want doesn't exist. Nobody will make it.

Entire genres people loved have simply disappeared. Nobody makes them anymore because the audience can't build games themselves, and studios won't serve niche tastes. Your favorite game might never be made - unless you make it.

Even if you finish - then what?

You survived months of development. Now you need app store approvals, marketing, distribution. The creative part gets squeezed from both sides. No wonder most hobby developers burn out halfway through.

What game creation looks like when you collapse tool complexity.

01

Open the app

No editor. No menus. No project setup. Just a conversation.

02

Describe your game

"A little survival game on an island, low-poly, with crafting." You're playing it within minutes. Not after a tutorial. Not after a setup wizard.

03

Change it while you play

"Make the trees taller. Add a day-night cycle. Let me build shelters." The game updates live while you're inside it.

04

Share a link

Your friends click it and they're playing. No download, no app store. Just a link - like sharing a YouTube video, except it's your game.

Everything still exists under the hood - physics, rendering, game logic. You just never see it. The same way you don't see the backend when you post on Instagram.

Making a game today

Learn an engine (3–6 months)
Write code or hire someone who can
Fight the editor every evening after work
Debug for weeks
Publish to an app store (if you get that far)
Hope someone finds it

Making a game with us

Open a chat
Describe what you want
Play it in minutes
Change anything by talking to it
Share a link with friends
Get likes and feedback from other creators

Who's building this

Mikhail Larionov

Mikhail Larionov

Founder

I made my first game at 17 on a black-and-white handheld. Since then, I've shipped over 20 games, built the Messenger Platform at Meta - the infrastructure that powers Chatfuel, ManyChat, and millions of business conversations - and took a business community product from zero to acquisition as a solo founder.

A couple of years ago, I tried building a VR game as a side project. Even with all that background - shipped games, platform engineering, a decade in tech - it took months, cost real money, and I never finished it.

That's when I knew: the problem isn't skill. It's the tools. We're building what I wish existed.

What happens when you join.

Now

Join the waitlist

You'll get early updates as we build. No spam - just real progress.

Summer 2026

Beta launch

First wave of access goes to the waitlist. Create your first game, share it, get feedback.

What you'll be able to do

Create → Play → Share

Build games through conversation. Share them with a link. Browse what others made. Like and remix. No code required, ever.

The game you've been imagining is closer than you think.

Join the waitlist. Be the first to build something that's only existed in your head.

We'll never share your email. Unsubscribe anytime.