Gamejam for developers
Made a three.js game? We pay developers to publish their games in our native catalogue.
Gamejam is a native app of small, handpicked games. Here is what we offer, what we ask in return, and how to send us your game.
What you get
- A one-time payment for every game we accept. Yours to keep, never recouped.
- Your game in the Gamejam app on iPhone and iPad today, and on Steam (Mac, Windows, Linux, Steam Deck) and itch.io, credited to you with a link to your profile.
- We make the store page, screenshots and trailer, and post about your game to our audience.
- When Gamejam starts making money (planned for 2027), we will launch a revenue sharing program for developers.
- We don’t require exclusivity.
What we need from you
- A playable game built with three.js.
- The game runs in Gamejam as it is. We never rewrite your game.
- Controls for every device Gamejam runs on: touch on iPhone and iPad, keyboard and mouse or a gamepad on desktop, and a gamepad on Steam Deck.
- No ads, external payments, third-party trackers or unlicensed assets.
- A launch post on X (or your main channel) with a link to Gamejam, a link to Gamejam on your game’s page (itch.io, site or README), and a repost of our post about your game.
How it works
- Send a playable link: a DM to @ShipOnGamejam on X, or email partnerships@sentifold.ai.
- We play it and reply within 5 days.
- A short call: compatibility, platforms and the payment.
- You make the changes we agreed on; we test the game on the devices.
- The game goes live, you post the announcement, and we pay within 7 days.
Send us your game
FAQ
Who owns the game?
You do. We don’t require exclusivity.
How much do you pay?
It depends on the game. We tell you the exact amount on the call.
Is the payment an advance against royalties?
No. It is not a loan and is never recouped.
Does the payment depend on how many players I bring?
No. It depends only on the launch post and links, not on traffic.
Do you port my game?
No. Your game runs in Gamejam as it is. We tell you exactly what is missing, for example gamepad support, and you add it.
What happens when the catalogue starts making money?
Today the catalogue is free, with no ads or purchases. Monetization is planned for 2027, and with it we will launch a revenue sharing program for developers. We will share its terms before it starts.
Can I leave?
Yes. After your game has been live for 60 days, you can remove it with 60 days’ written notice. Payments already made stay with you.
Do you take games with ads or paid content?
Not yet. Games in the catalogue must run without ads or external payment.